[Duplicated from my EviWare/SoapUI forum post here.]
Using SoapUI 3.6.1, I ran into same problem as listed here viewtopic.php?f=2&t=4462&start=15 (which I named this topic after).
I downloaded the 3.6.2 nightly and retried. No fix.
OOI,
by opening the project XML in Eclipse, I can see that despite throwing
the same error, if I save, the new testStep does appear in the XML.
I've tried "Resolve" (no errors), loading and reloading, restarting
SoapUI. No help.
Below are more details of the problem some more and a workaround ...
Software development notes especially observations on Axe sharpening vs. Yak shaving, how to tell the difference and where to focus the time [amongst other observations].
Saturday, 23 April 2011
SoapUI aide memoire and groovy scripting (on RTM)
A braindump (not a tutorial) on SoapUI including use of Groovy to script parameter generation!
To whet pre-jump appetites, the SoapUI primary structure:
To whet pre-jump appetites, the SoapUI primary structure:
- Project - houses...
- Methods - Create these including parameters that need populating later (I'm doing REST atm)
- TestSuite - One can only script within a test suite/case so we'll need one
- TestCases - one for each separable chunks of work.
Lots of choices but I've mostly used... - GroovyScript - code to generate values (like hashes)
- PropertyTranfer - Used to copy values between scripts and calls' parameters (REST calls, etc)
- Test Request (REST/SOAP/HTTP/JDBC/AMF!) to make actual calls
- Setup Script and TearDown Script can be placed on TestSuite, TestCase, etc to also house the scripting. (but I've generally found scripts more handy.)
- Project-wide utility methods can only be defined with a SoapUI Pro license (IIUC). Without this, I've ended-up with some copy-and-paste re-use :-( Shame there's no sliding scale from Community to Pro!
Thursday, 21 April 2011
Tacking to pick up the Droid trade wind
Well, wow a lot's happened since that last post. My Father died (yep, "To lose one parent, Mr. Worthing, may be regarded as a misfortune. To lose both looks like carelessness."), decided to re-evaluate life and left Malden Labs. I had a great time there; learned, saw and did lots; met a tonne of interesting people and wouldn't have missed it for anything. However, I always fancied being master and commander of my own boat so am taking The Good Ship UGS (my half-comically, half-seriously named company) to sea. Initially with some Android app and game writing but we'll see which way the wind blows. Android appeals since I've been Java programming since '96 and the current current at last seems strong enough to carry us to promised lands (and/or cities of gold). To top it off, as an ideas person, I'm slightly sickened by the slew of recent business successes that are depressingly (or reassuringly) similar to previous ideas. (I'm sure this isn't unusual but that doesn't make it less sickening ;-) )
So starting simple and trying to focus on failing fast with delicious early feedback, first projects will be a 2D casual game using AndEngine and a personal-itch scratching Android RememberTheMilk Sharer utility (surely it's not that hard to catch the SEND intent, offer to store to RTM with some processing to tidy-up common content.)
Never fear, our regular yak programming will continue (even more so now since I won't be posting on internal blogs and wikis!) but maybe there'll even be some non-yak content! Ok, time for a calming lie down ;-)
So starting simple and trying to focus on failing fast with delicious early feedback, first projects will be a 2D casual game using AndEngine and a personal-itch scratching Android RememberTheMilk Sharer utility (surely it's not that hard to catch the SEND intent, offer to store to RTM with some processing to tidy-up common content.)
Never fear, our regular yak programming will continue (even more so now since I won't be posting on internal blogs and wikis!) but maybe there'll even be some non-yak content! Ok, time for a calming lie down ;-)
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